In the wake of a taste of global harmony thanks to Pokémon Go, it's beyond doubt that the monster collecting series is about as popular gaming titles around. The iconic Pikachu is just as identifiable as Mickey Mouse, if not more so. The continued frenzy around card prices guarantees almost daily Pokemon news stories. It would be difficult to find a Pokémon game that failed to move at least a couple million copies. Even, fan-made Pokémon games achieve popularity every year.
Yet despite that ubiquity and popularity, some Pokémon games that are totally underappreciated. These represent games that didn't get their proper due, or were overshadowed under the excitement of the core series. These are Pokémon games released on ill-fated platforms or online offerings, or were pioneering attempts onto new mediums. Frequently, they are Pokémon games that might have blossomed if they had received follow-ups or modern remakes. Considering these factors, we won't be offering yet another reminder for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.
Still, these might be these Pokémon games. So, before adjusting your spectacles and typing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, shall we?
Pokémon Ranch: The Relaxed Forerunner
An excessive number of Pokémon games focus on the combat aspect of the series, and far too few of them highlight the everyday aspects that would come with owning a pet. Admittedly, there are small features like these in recent entries—players may play with your monsters in camps. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is most accurately viewed as the antecedent to Pokémon Home; that is, as a repository to store monsters from various titles. Critical reception from its release said Ranch was a poor if not outright hideous game. I'm not here to dispute these notions, but it behooves me to say Ranch might be the nearest we've ever gotten to a slice-of-life Pokémon game.
True to its title, the game takes place on a farm where your personal Miis—get this—just relax with your pals. The activities with Pokémon were basic, and a significant part of the draw was watching what your monsters might do when not forced into battle. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the simple pleasures of living your life with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its fullest potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is as much a puzzle game as it is a life simulation.
Ranch was released long before Stardew Valley kicked off the lasting craze of comfort gaming. It was before the rise of passive games, and the Let's Play popularization of viewing games you aren't actively controlling. Most people never realized that Ranch's proposal to watch your critters as much as you play with them wasn't to hide a shallow core. In truth, Ranch's attention to detail was so remarkable, a live stream dedicated to running the game continuously. The individual who operates the channel maintains that, after nearly two decades of playing the game, he even now has not seen everything that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008.
Pokémon Duel: The Tactical Tabletop Game Lost
Did you know that Pokémon once had an licensed tabletop game with action figures? Pokemon Duel was the 2016 attempt to adapt the tabletop experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's first ventures into the world of free-to-play mobile gaming. Duel had the trappings of a gacha game where players could pay to win—and there was incentive to do so, given the slow progression for new pieces.
These questionable mechanics masked a tragic reality: Pokémon Duel was an superb tactical game with Duel anymore. "Words cannot describe how much I loved and miss this game," a YouTube comment reads, years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of depth, approachability, game design, and content in general," a user wrote. "I am convinced if it came out now people would be playing it more than GO and Pocket together."
Regrettably, Duel's early release was marred by connectivity problems. Technical problems, alongside Duel's scummy business model, gave people little reason to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would end better. The unusual board structure made for a fantastic strategic challenge for the handful of players who played Duel, but that board is also a intimidating visual mess.
Pokémon: Magikarp Jump: The Absurd Gem
Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a premise so absurd, it was verging on internet meme. And when we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is charged with raising the best possible version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to pause before they can improve their Magikarp further. But it is clear throughout the experience that the developers loved and understood the fan culture around Magikarp.
This was most apparent than in Jump's brutal random occurrences, where your Magikarp was as likely to raise its stats as it was to get snatched by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also experimented with other things I wish the core series would do, like offering a diverse range of the same species of monster. It's understood it's not practical for any Pokémon game to have dozens of variations for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a especially sophisticated or deep game, but the kernels of genius were there. Sharply written events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when Game of the Year season arrives.
Given numerous mainline entries and derivative titles, chances are that I omitted that one Pokémon game you absolutely adore but argue that too few people played. It's acknowledged that some people look back on games like Pokémon Ranger or Pokemon Pinball fondly despite argu